

Clear them and collect treasure, then return to the previous firetrap. Isn't this place delightful? Soon you will reach a path split, but it just leads to separate nodes. Follow the bend to the north, and watch out for the floor spikes that line each side of the path in addition to more fire traps.

Midway down the corridor, watch out for the fireballs heading straight at you. Take down the floating books and animated armor as you hack down the hallway. This room has exits to the north, east and west. Clear it, then check the chests lining the room, careful to avoid the spiky black squares. Lyran's Hold II Use the Save Point if you need to, then battle through to the next room. Once it's cleared, move down the eastern path and go through the door here to enter Hold II. Use it and step through to the next room and a large scale furniture fight. As the path bends south, you'll find a Save Point. There are tons of chests to explore here, and as the path bends, you'll find weapons racks as well. At the end of the path, you'll find another doorway to the east. Hack your way through the armor that attacks throughout the course of this long hallway. Return through the narrow door in the previous room and follow the northern path. Battle through the enemies in the path to reach a doorway down to the cellar. Lay them low, then enter the small door to the south.
#Slice of sea walkthrough full
The eastern path leads to a room full of animated objects. Return to the original split and go north. Here, you'll find yet another fork. You will also be unable to get into the door nearby until you explore more of Lyran's Hold. You can't go up them yet, as they lead to the Observatory. they're filled with sweet loot! Keep heading west, and you'll reach another staircase. Be sure to search the treasure chests here. You'll also want to avoid the darker squares here, as they're rigged with pungee spikes. Battle down the hall until you reach a staircase and take it up to find a Save Point. Eventually, you'll reach a split in the path, with passages to the north and west. There is really only one way to go right now, so battle down the corridor, sure to check all weapon racks and chests for goodies. This Hold is full of animated objects from around the manor-armor and furniture, mainly. Lyran's Hold I When you arrive, head to the Save Point and use it. You can proceed there now, or search the western path first and then return. Keep battling and moving north, and eventually you'll reach the path to Lyran's Hold. Ranged attacks work best here, especially if you have some kind of magic. Use the Save Point, then move east and battle the throng of monsters in the next grove. Just avoid their club strikes and you'll be golden. The Ettins are large, two-headed ogres that look mighty nasty, but they're pretty easy to sort out, especially from range.

Otherwise, just head to the world map and head to Lyran's Hold I.įorest of Wyrms Ambush On your way to Lyran's Hold, you will be ambushed by a marauding band of Ettins and hobgoblins. Omduil) to get more experience, provided you have enough coin (and you haven't been to him too many times).

Before you do that, you may consider going to speak to your "sponsor" (i.e. To retrieve it, you'll have to head to the World Map. He'll explain about his quest to find artifacts, the first being the Orb of Thunder. Save, then go through the nearby door and talk to Jherek. She'll send you over to the Warehouse to meet with Jherek.īaldur's Gate: Warehouse You'll automatically be transported here once the cut scene introducing Act II plays. Baldur's Gate: Purple Wyrm Tavern You When you get back to Baldur's Gate, go chat with Randalla at the Purple Wyrm.
